Development log 1.2
The Five Floors ยป Devlog
Sure! Hereโs the revised development log with better structure and flow based on your provided input and context:
๐ Development Log
Date: 28/04/2025
Team Members Present: Jungwook, Niclas, Cyrus, spacecharlie
1. Clarification on Development Lead Role
- Confusion regarding the development lead role arose during project progression.
- A meeting will be scheduled to officially assign roles and finalize the development lead.
- The development lead and project direction will be confirmed at a future meeting.
2. Objective and Gameplay Adjustments
- New direction for objectives: Instead of working like Exit 8, the gameplay will focus on clicking objects to identify anomalies.
- Key gameplay mechanic:
- Anomalies will spawn at regular intervals (e.g., every 30 seconds).
- Players must identify a set number of anomalies within a time frame to โreduce the anomalous state of the room.โ
3. Current Task Assignments
- Niclas: Building the prefab for the room.
- Jungwook: Developing the clicking script for anomaly identification.
- Charlie: Handling anomaly spawning and movement mechanics.
- Support Role: It is requested that additional assistance be provided to Charlie for anomaly spawning and movement.
4. Level Design Discussion and Adjustments
- Two approaches for level structure were discussed:
- Seamless Transition: Natural transitions between levels without loading screens.
- Scene-based Transition: Each level operates in a separate scene with traditional loading screens.
- Proposed Level Structure:
- Level 0: Tutorial.
- Level 1 ~ 4: Increasing difficulty.
- Key Notes:
- No final decision made yet; todayโs meeting will prioritize finalizing the level progression flow.
- External project examples confirm that having each level as a separate scene is not mandatory. The decision will depend on the architecture design.
5. Rollback for Graded Lab-play Test Session
- The project will be rolled back to a prior build for Tuesdayโs โGraded Lab-play test sessionโ to ensure stability and functionality.
๐ Development Log
๋ฌผ๋ก ์ด์ฃ ! ์๋๋ ์์ ๋ ๊ฐ๋ฐ ๋ก๊ทธ์ ํ๊ตญ์ด ๋ฒ์ ์ ๋๋ค:
๐ ๊ฐ๋ฐ ๋ก๊ทธ
๋ ์ง: 2025๋
4์ 28์ผ
์ฐธ์ฌ ํ์: ์ ์ฑ, ๋ํด๋ผ์ค, ์ฌ์ด๋ฌ์ค, ์คํ์ด์ค์ฐฐ๋ฆฌ
1. ๊ฐ๋ฐ ๋ฆฌ๋ ์ญํ ์ ๋ํ ๋ช ํํ
- ํ๋ก์ ํธ ์งํ ์ค ๊ฐ๋ฐ ๋ฆฌ๋ ์ญํ ์ ๋ํ ํผ๋์ด ๋ฐ์.
- ์ญํ ์ ๊ณต์์ ์ผ๋ก ์ง์ ํ๊ณ ๊ฐ๋ฐ ๋ฆฌ๋๋ฅผ ์ต์ข ํ์ ํ๊ธฐ ์ํ ํ์๋ฅผ ์์ .
- ๊ฐ๋ฐ ๋ฆฌ๋ ๋ฐ ํ๋ก์ ํธ ๋ฐฉํฅ์ ์ถํ ํ์๋ฅผ ํตํด ๊ฒฐ์ ๋ ์์ .
2. ๋ชฉํ ๋ฐ ๊ฒ์ํ๋ ์ด ์กฐ์
- ๊ธฐ์กด Exit 8 ๋ฐฉ์ ๋์ , ๊ฐ์ฒด๋ฅผ ํด๋ฆญํ์ฌ ์ด์ํ์์ ์๋ณํ๋ ์๋ก์ด ๊ฒ์ํ๋ ์ด๋ก ๋ฐฉํฅ ์ ํ.
- ์ฃผ์ ๊ฒ์ํ๋ ์ด ๋ฉ์ปค๋์ฆ:
- ์ผ์ ์๊ฐ ๊ฐ๊ฒฉ(์: 30์ด)์ผ๋ก ์ด์ํ์(anomaly)์ด ์์ฑ๋จ.
- ํ๋ ์ด์ด๋ ์ ํ ์๊ฐ ๋ด์ ์ผ์ ๊ฐ์์ ์ด์ํ์์ ์๋ณํ์ฌ ๋ฐฉ์ โ์ด์ ์ํ๋ฅผ ๊ฐ์โ์์ผ์ผ ํจ.
3. ํ์ฌ ์์ ๋ฐฐ์
- ๋ํด๋ผ์ค: ๋ฐฉ์ ํ๋ฆฌํน(prefab) ์ ์.
- ์ ์ฑ: ์ด์ํ์ ์๋ณ์ ์ํ ํด๋ฆญ ์คํฌ๋ฆฝํธ ๊ฐ๋ฐ.
- ์ฐฐ๋ฆฌ: ์ด์ํ์ ์์ฑ ๋ฐ ์ด๋ ๋ฉ์ปค๋์ฆ ์์ .
- ์ง์ ์์ฒญ: ์ฐฐ๋ฆฌ์ ์ด์ํ์ ์์ฑ ๋ฐ ์ด๋ ์์ ์ ์ถ๊ฐ์ ์ธ ์ง์ ์์ฒญ.
4. ๋ ๋ฒจ ๋์์ธ ๋ ผ์ ๋ฐ ์กฐ์
- ๋ ๋ฒจ ๊ตฌ์กฐ์ ๋ํด ๋ ๊ฐ์ง ์ ๊ทผ ๋ฐฉ์ ๋
ผ์:
- ์ฌ๋ฆฌ์ค ์ ํ: ๋ก๋ฉ ํ๋ฉด ์์ด ์์ฐ์ค๋ฝ๊ฒ ๋ ๋ฒจ ๊ฐ ์ ํ.
- ์ฌ ๊ธฐ๋ฐ ์ ํ: ๊ฐ ๋ ๋ฒจ์ด ๋ณ๋์ ์ฌ(Scene)์ผ๋ก ์กด์ฌํ๋ฉฐ, ์ ํต์ ์ธ ๋ก๋ฉ ํ๋ฉด์ ํตํด ์ ํ.
- ์ ์๋ ๋ ๋ฒจ ๊ตฌ์ฑ:
- Level 0: ํํ ๋ฆฌ์ผ.
- Level 1 ~ 4: ๋์ด๋๊ฐ ์ ์ง์ ์ผ๋ก ์์น.
- ์ฃผ์ ์ฐธ๊ณ ์ฌํญ:
- ์์ง ์ต์ข ๊ฒฐ์ ์ ๋ด๋ฆฌ์ง ์์์ผ๋ฉฐ, ์ค๋ ํ์์์ ๋ ๋ฒจ ์งํ ํ๋ฆ(Level Progression Flow)์ ์ฐ์ ์ ์ผ๋ก ํ์ ํ ์์ .
- ์ธ๋ถ ํ๋ก์ ํธ ์ฌ๋ก๋ฅผ ํตํด ๊ฐ ๋ ๋ฒจ์ ๋ณ๋์ ์ฌ์ผ๋ก ๊ตฌ์ฑํ๋ ๊ฒ์ด ๊ฐ์ ์ฌํญ์ด ์๋์ ํ์ธ. ์ต์ข ๊ตฌ์กฐ๋ ์ํคํ ์ฒ ๋์์ธ์ ๋ฐ๋ผ ๊ฒฐ์ ๋ ์์ .
5. โGraded Lab-play Test Sessionโ์ ์ํ ํ๋ก์ ํธ ๋กค๋ฐฑ
- ํ์์ผ **โGraded Lab-play test sessionโ**์ ์ํด ์ด์ ๋น๋๋ก ํ๋ก์ ํธ ๋กค๋ฐฑ ์์ .
The Five Floors
Explore the unexpected. Navigate choices. Shape your story.
Status | In development |
Authors | Salieri009, SpaceCharlie, SlipperySalmon999 |
Genre | Puzzle |
Tags | 3D, First-Person, meta, Narrative, Non violent, Psychological Horror |
More posts
- Development log 2.011 hours ago
- Development log 1.11 day ago
- Development log2 days ago
Leave a comment
Log in with itch.io to leave a comment.