Development log 1.2


Sure! Hereโ€™s the revised development log with better structure and flow based on your provided input and context:


๐Ÿ›  Development Log

Date: 28/04/2025
Team Members Present: Jungwook, Niclas, Cyrus, spacecharlie

1. Clarification on Development Lead Role

  • Confusion regarding the development lead role arose during project progression.
  • A meeting will be scheduled to officially assign roles and finalize the development lead.
  • The development lead and project direction will be confirmed at a future meeting.

2. Objective and Gameplay Adjustments

  • New direction for objectives: Instead of working like Exit 8, the gameplay will focus on clicking objects to identify anomalies.
  • Key gameplay mechanic:
    • Anomalies will spawn at regular intervals (e.g., every 30 seconds).
    • Players must identify a set number of anomalies within a time frame to โ€œreduce the anomalous state of the room.โ€

3. Current Task Assignments

  • Niclas: Building the prefab for the room.
  • Jungwook: Developing the clicking script for anomaly identification.
  • Charlie: Handling anomaly spawning and movement mechanics.
  • Support Role: It is requested that additional assistance be provided to Charlie for anomaly spawning and movement.

4. Level Design Discussion and Adjustments

  • Two approaches for level structure were discussed:
    • Seamless Transition: Natural transitions between levels without loading screens.
    • Scene-based Transition: Each level operates in a separate scene with traditional loading screens.
  • Proposed Level Structure:
    • Level 0: Tutorial.
    • Level 1 ~ 4: Increasing difficulty.
  • Key Notes:
    • No final decision made yet; todayโ€™s meeting will prioritize finalizing the level progression flow.
    • External project examples confirm that having each level as a separate scene is not mandatory. The decision will depend on the architecture design.

5. Rollback for Graded Lab-play Test Session

  • The project will be rolled back to a prior build for Tuesdayโ€™s โ€œGraded Lab-play test sessionโ€ to ensure stability and functionality.

๐Ÿ›  Development Log

๋ฌผ๋ก ์ด์ฃ ! ์•„๋ž˜๋Š” ์ˆ˜์ •๋œ ๊ฐœ๋ฐœ ๋กœ๊ทธ์˜ ํ•œ๊ตญ์–ด ๋ฒ„์ „์ž…๋‹ˆ๋‹ค:


๐Ÿ›  ๊ฐœ๋ฐœ ๋กœ๊ทธ

๋‚ ์งœ: 2025๋…„ 4์›” 28์ผ
์ฐธ์—ฌ ํŒ€์›: ์ •์šฑ, ๋‹ˆํด๋ผ์Šค, ์‚ฌ์ด๋Ÿฌ์Šค, ์ŠคํŽ˜์ด์Šค์ฐฐ๋ฆฌ

1. ๊ฐœ๋ฐœ ๋ฆฌ๋“œ ์—ญํ• ์— ๋Œ€ํ•œ ๋ช…ํ™•ํ™”

  • ํ”„๋กœ์ ํŠธ ์ง„ํ–‰ ์ค‘ ๊ฐœ๋ฐœ ๋ฆฌ๋“œ ์—ญํ• ์— ๋Œ€ํ•œ ํ˜ผ๋ž€์ด ๋ฐœ์ƒ.
  • ์—ญํ• ์„ ๊ณต์‹์ ์œผ๋กœ ์ง€์ •ํ•˜๊ณ  ๊ฐœ๋ฐœ ๋ฆฌ๋“œ๋ฅผ ์ตœ์ข… ํ™•์ •ํ•˜๊ธฐ ์œ„ํ•œ ํšŒ์˜๋ฅผ ์˜ˆ์ •.
  • ๊ฐœ๋ฐœ ๋ฆฌ๋“œ ๋ฐ ํ”„๋กœ์ ํŠธ ๋ฐฉํ–ฅ์€ ์ถ”ํ›„ ํšŒ์˜๋ฅผ ํ†ตํ•ด ๊ฒฐ์ •๋  ์˜ˆ์ •.

2. ๋ชฉํ‘œ ๋ฐ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ์กฐ์ •

  • ๊ธฐ์กด Exit 8 ๋ฐฉ์‹ ๋Œ€์‹ , ๊ฐ์ฒด๋ฅผ ํด๋ฆญํ•˜์—ฌ ์ด์ƒํ˜„์ƒ์„ ์‹๋ณ„ํ•˜๋Š” ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๋กœ ๋ฐฉํ–ฅ ์ „ํ™˜.
  • ์ฃผ์š” ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๋ฉ”์ปค๋‹ˆ์ฆ˜:
    • ์ผ์ • ์‹œ๊ฐ„ ๊ฐ„๊ฒฉ(์˜ˆ: 30์ดˆ)์œผ๋กœ ์ด์ƒํ˜„์ƒ(anomaly)์ด ์ƒ์„ฑ๋จ.
    • ํ”Œ๋ ˆ์ด์–ด๋Š” ์ œํ•œ ์‹œ๊ฐ„ ๋‚ด์— ์ผ์ • ๊ฐœ์ˆ˜์˜ ์ด์ƒํ˜„์ƒ์„ ์‹๋ณ„ํ•˜์—ฌ ๋ฐฉ์˜ โ€œ์ด์ƒ ์ƒํƒœ๋ฅผ ๊ฐ์†Œโ€์‹œ์ผœ์•ผ ํ•จ.

3. ํ˜„์žฌ ์ž‘์—… ๋ฐฐ์ •

  • ๋‹ˆํด๋ผ์Šค: ๋ฐฉ์˜ ํ”„๋ฆฌํŒน(prefab) ์ œ์ž‘.
  • ์ •์šฑ: ์ด์ƒํ˜„์ƒ ์‹๋ณ„์„ ์œ„ํ•œ ํด๋ฆญ ์Šคํฌ๋ฆฝํŠธ ๊ฐœ๋ฐœ.
  • ์ฐฐ๋ฆฌ: ์ด์ƒํ˜„์ƒ ์ƒ์„ฑ ๋ฐ ์ด๋™ ๋ฉ”์ปค๋‹ˆ์ฆ˜ ์ž‘์—….
  • ์ง€์› ์š”์ฒญ: ์ฐฐ๋ฆฌ์˜ ์ด์ƒํ˜„์ƒ ์ƒ์„ฑ ๋ฐ ์ด๋™ ์ž‘์—…์— ์ถ”๊ฐ€์ ์ธ ์ง€์› ์š”์ฒญ.

4. ๋ ˆ๋ฒจ ๋””์ž์ธ ๋…ผ์˜ ๋ฐ ์กฐ์ •

  • ๋ ˆ๋ฒจ ๊ตฌ์กฐ์— ๋Œ€ํ•ด ๋‘ ๊ฐ€์ง€ ์ ‘๊ทผ ๋ฐฉ์‹ ๋…ผ์˜:
    • ์‹ฌ๋ฆฌ์Šค ์ „ํ™˜: ๋กœ๋”ฉ ํ™”๋ฉด ์—†์ด ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋ ˆ๋ฒจ ๊ฐ„ ์ „ํ™˜.
    • ์”ฌ ๊ธฐ๋ฐ˜ ์ „ํ™˜: ๊ฐ ๋ ˆ๋ฒจ์ด ๋ณ„๋„์˜ ์”ฌ(Scene)์œผ๋กœ ์กด์žฌํ•˜๋ฉฐ, ์ „ํ†ต์ ์ธ ๋กœ๋”ฉ ํ™”๋ฉด์„ ํ†ตํ•ด ์ „ํ™˜.
  • ์ œ์•ˆ๋œ ๋ ˆ๋ฒจ ๊ตฌ์„ฑ:
    • Level 0: ํŠœํ† ๋ฆฌ์–ผ.
    • Level 1 ~ 4: ๋‚œ์ด๋„๊ฐ€ ์ ์ง„์ ์œผ๋กœ ์ƒ์Šน.
  • ์ฃผ์š” ์ฐธ๊ณ  ์‚ฌํ•ญ:
    • ์•„์ง ์ตœ์ข… ๊ฒฐ์ •์€ ๋‚ด๋ฆฌ์ง€ ์•Š์•˜์œผ๋ฉฐ, ์˜ค๋Š˜ ํšŒ์˜์—์„œ ๋ ˆ๋ฒจ ์ง„ํ–‰ ํ๋ฆ„(Level Progression Flow)์„ ์šฐ์„ ์ ์œผ๋กœ ํ™•์ •ํ•  ์˜ˆ์ •.
    • ์™ธ๋ถ€ ํ”„๋กœ์ ํŠธ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด ๊ฐ ๋ ˆ๋ฒจ์„ ๋ณ„๋„์˜ ์”ฌ์œผ๋กœ ๊ตฌ์„ฑํ•˜๋Š” ๊ฒƒ์ด ๊ฐ•์ œ ์‚ฌํ•ญ์ด ์•„๋‹˜์„ ํ™•์ธ. ์ตœ์ข… ๊ตฌ์กฐ๋Š” ์•„ํ‚คํ…์ฒ˜ ๋””์ž์ธ์— ๋”ฐ๋ผ ๊ฒฐ์ •๋  ์˜ˆ์ •.

5. โ€œGraded Lab-play Test Sessionโ€์„ ์œ„ํ•œ ํ”„๋กœ์ ํŠธ ๋กค๋ฐฑ

  • ํ™”์š”์ผ **โ€œGraded Lab-play test sessionโ€**์„ ์œ„ํ•ด ์ด์ „ ๋นŒ๋“œ๋กœ ํ”„๋กœ์ ํŠธ ๋กค๋ฐฑ ์˜ˆ์ •.

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