Development log 2.2


Development Log 2.2 โ€” or How We Learned to Stop Worrying and Start Fixing Stuff

Our team returned from work.
We sat at his computer.
We all knew exactly what he wanted to do.
We had a list. A glorious list.
A list of tasks that would finally make the game feel like something other than a stiff mannequin stumbling through IKEA.

But as we read, and looked at the listโ€ฆ and wondered:

Were we actually going to do these things?
Or just write them down, again and again, forever?

Well, letโ€™s pretend heโ€™ll do them.
Hereโ€™s the list.


The Headboneโ€™s Connected to the Whatnow?

  • Add HeadIK, so the playerโ€™s neck stops behaving like a rusty swivel chair.
  • Change model pivot lerp from cameraLerp to acceleration โ€“ physics, baby.
  • Fix the choppy camera motion while moving. No more nausea for Stanley.

Tools of the Trade (and Regret)

  • Fix flashlight IK (currently behaves like itโ€™s partying on its own).
  • Generalise flashlight into a reusable ToolIK system.
  • Implement a proper tool inventory โ€“ no more carrying a toolbox in each pocket.

Elevators, Doors & Other Existential Mechanisms

  • Elevator system implemented.
  • Review elevator functionality.
  • Review and fix door interaction logic.
  • Add object interaction with rigidbodies.
  • Remove baked lights from movable objects.

Interaction Feedback

  • Actually implement interaction prompt.
  • Add outline shader or solution to indicate interactable objects.

Sound Effects That Go โ€œThunk!โ€

  • Add SFX for falling objects.
  • Consider other interaction SFX as needed.

The Camera Conundrum

  • Remove camera.scene โ€“ it should be a prefab, not an object made of primitives.
  • Replace with a proper camera model.

โ€œIt was just for easy access,โ€ Jungwook said.
And so, it remainedโ€ฆ until someone cared enough to delete it.

Special Thanks

To Niclas โ€” for code, feedback, and being the one person who never gave up on fixing the flashlight.
This devlog would be 20% shorter (and the game 50% buggier) without you.

์ฐธ! Camera by Poly by Google [CC-BY] via Poly Pizza

Korean Translation : ํ•œ๊ตญ์–ด ๋ฒ„์ „
# ๊ฐœ๋ฐœ ๋กœ๊ทธ 2.2 โ€” ํ˜น์€ ์šฐ๋ฆฌ๊ฐ€ ๊ฑฑ์ •์„ ๋ฉˆ์ถ”๊ณ  ์ˆ˜์ •์„ ์‹œ์ž‘ํ•˜๊ฒŒ ๋œ ์ด์•ผ๊ธฐ

์šฐ๋ฆฌ๋Š” ํ‡ด๊ทผ ํ›„ ์ปดํ“จํ„ฐ ์•ž์— ๋‹ค์‹œ ๋ชจ์˜€๋‹ค.

๋ชจ๋‘๊ฐ€ ๋ฌด์—‡์„ ํ•ด์•ผ ํ• ์ง€ ์ •ํ™•ํžˆ ์•Œ๊ณ  ์žˆ์—ˆ๋‹ค.

์šฐ๋ฆฌ์˜ ์†์—๋Š” ๋ฆฌ์ŠคํŠธ๊ฐ€ ์žˆ์—ˆ๋‹ค. ๊ฐœ์ฉŒ๋Š” ๋ฆฌ์ŠคํŠธ.

์‹œํ‚ค๋Š” ๋Œ€๋กœ ํ•˜๋ฉด, ๋ชจ๋“ ๊ฒŒ ์™„๋ฒฝํ•ด์งˆ, ์•„์ฃผ ์™„๋ฒฝํ•˜๊ณ  ๊ฐœ์ฉ”๊ณ  ์‚ฌ๋ž‘์Šค๋Ÿฌ์šด๋ฆฌ์ŠคํŠธ.

ํ•˜์ง€๋งŒ ๊ทธ ๋ฆฌ์ŠคํŠธ๋ฅผ ๋ฐ”๋ผ๋ณด๋ฉฐ ์ƒ๊ฐํ–ˆ๋‹ค.

์šฐ๋ฆฌ๋Š” ์ง„์งœ ์ด๊ฑธ ํ• ๊นŒ??

์•„๋‹ˆ๋ฉด ๊ทธ๋ƒฅ ๋˜ ์ ๊ณ  ๋˜ ์ ๊ณ โ€ฆ ์˜์›ํžˆ ๊ทธ๋Ÿฌ๊ณ ๋งŒ ์žˆ์„๊นŒ?

๊ทธ๋ž˜๋„ ์ผ๋‹จ, ์—…๋ฐ์ดํŠธ


๋จธ๋ฆฌ๋ผˆ๋Š” ๋ญ๋ž‘ ์—ฐ๊ฒฐ๋ผ ์žˆ์—ˆ๋”๋ผ?

  • HeadIK ์ถ”๊ฐ€ โ€“ ํ”Œ๋ ˆ์ด์–ด์˜ ๋ชฉ์ด ์ด์ œ๋Š” ๋…น์Šจ ํšŒ์ „์ถ•์ฒ˜๋Ÿผ ๋Œ์•„๊ฐ€์ง€ ์•Š๊ฒŒ.
  • ๋ชจ๋ธ ํ”ผ๋ฒ—์˜ cameraLerp์„ ๊ฐ€์†๋„ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ณ€๊ฒฝ โ€“ ๋ฌผ๋ฆฌํ•™์ด๋‹ˆ๊นŒ์š”.
  • ์›€์ง์ผ ๋•Œ ๋ฐœ์ƒํ•˜๋Š” ๋Š๊น€ ํ˜„์ƒ ์ˆ˜์ • โ€“ ํ”Œ๋ ˆ์ด์–ด์˜ ๋ฉ€๋ฏธ๋ฅผ ๋ฉˆ์ถ”์ž.

๋„๊ตฌ๋ผ๋Š” ์ด๋ฆ„์˜ ํ›„ํšŒ (์†”์งํžˆ, ์†”์งํžˆ ์™œ ๊ฒŒ์ž„์— ๋„๊ตฌ๋ฅผ ์“ฐ๋Š”์ง€ ์•Œ๊ณ  ๊ฐ™์Œ)

  • ์†์ „๋“ฑ IK ์ˆ˜์ • (์ง€๊ธˆ์€ ํด๋Ÿฝ์—์„œ ๋…ธ๋Š” ๋“ฏํ•œ ์›€์ง์ž„).
  • ToolIK ์‹œ์Šคํ…œ์œผ๋กœ ์ผ๋ฐ˜ํ™”.
  • ๋„๊ตฌ ์ธ๋ฒคํ† ๋ฆฌ ๊ตฌํ˜„ โ€“ ์ฃผ๋จธ๋‹ˆ๋งˆ๋‹ค ๋ง์น˜ ํ•œ ์ž๋ฃจ๋Š” ์ด์ œ ๊ทธ๋งŒ.

์—˜๋ฆฌ๋ฒ ์ดํ„ฐ, ๋ฌธ, ๊ทธ๋ฆฌ๊ณ  ์กด์žฌ์˜ ์˜๋ฏธ

  • ์—˜๋ฆฌ๋ฒ ์ดํ„ฐ ์‹œ์Šคํ…œ ๊ตฌํ˜„ ์™„๋ฃŒ.
  • ์—˜๋ฆฌ๋ฒ ์ดํ„ฐ ๊ธฐ๋Šฅ ์ ๊ฒ€.
  • ๋ฌธ ์ƒํ˜ธ์ž‘์šฉ ๋กœ์ง ๊ฒ€ํ†  ๋ฐ ์ˆ˜์ •.
  • Rigidbody๋ฅผ ๊ฐ€์ง„ ์˜ค๋ธŒ์ ํŠธ ์ƒํ˜ธ์ž‘์šฉ ๊ธฐ๋Šฅ ์ถ”๊ฐ€.
  • ์›€์ง์ผ ์ˆ˜ ์žˆ๋Š” ์˜ค๋ธŒ์ ํŠธ์—์„œ ๋ฒ ์ดํฌ๋œ ๋ผ์ดํŠธ ์ œ๊ฑฐ.

์ธํ„ฐ๋ž™์…˜ ํ”ผ๋“œ๋ฐฑ

  • ์ธํ„ฐ๋ž™์…˜ ํ”„๋กฌํ”„ํŠธ ์‹ค์ œ ๊ตฌํ˜„.
  • ์ƒํ˜ธ์ž‘์šฉ ๊ฐ€๋Šฅํ•œ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๊ฐ•์กฐํ•˜๊ธฐ ์œ„ํ•œ ์™ธ๊ณฝ์„  ์…ฐ์ด๋” ์ถ”๊ฐ€.

โ€œ์ฟต!โ€ ์†Œ๋ฆฌ๊ฐ€ ํ•„์š”ํ•œ ์ˆœ๊ฐ„๋“ค

  • ์˜ค๋ธŒ์ ํŠธ ๋‚™ํ•˜ ์‚ฌ์šด๋“œ ํšจ๊ณผ ์ถ”๊ฐ€.
  • ํ•„์š”ํ•œ ๋‹ค๋ฅธ ์ƒํ˜ธ์ž‘์šฉ ์‚ฌ์šด๋“œ๋„ ๊ณ ๋ ค.

์นด๋ฉ”๋ผ ๋ฌธ์ œ์˜ ์ค‘์‹ฌ์—์„œ

  • camera.scene ์‚ญ์ œ โ€“ ์›์‹œ ๋„ํ˜•์œผ๋กœ ๋งŒ๋“  ์นด๋ฉ”๋ผ๋Š” ์ด์ œ ๊ทธ๋งŒ, ํ”„๋ฆฌํŒน์„ ์“ฐ์ž.
  • ์ œ๋Œ€๋กœ ๋œ ์นด๋ฉ”๋ผ ๋ชจ๋ธ๋กœ ๊ต์ฒด.

โ€œ์ ‘๊ทผ์„ฑ์„ ์œ„ํ•ด์„œ ๋ƒ…๋‘ฟ๋Š”๋Ž…..โ€ - ์˜ค์šฐ ์˜ค์šฐ ๋งŒ ์€ณ์‚โ€ฆ ์ ‘๊ทผ์„ฑ์€ ์ค‘์š”ํ•˜์ง€ ์•Š์•„, ๋ฐ”ํ€ด๋ฅผ ์™œ ์ƒˆ๋กœ ๊ฐœ๋ฐœํ•ด?
๊ทธ๋ฆฌ๊ณ  ๊ทธ ์นด๋ฉ”๋ผ๋Š”โ€ฆ ๋ˆ„๊ตฐ๊ฐ€ ์‹ ๊ฒฝ ์จ์„œ ์‚ญ์ œํ•  ๋•Œ๊นŒ์ง€ ๋‚จ์•„ ์žˆ์—ˆ๋‹ค.


ํŠน๋ณ„ ๊ฐ์‚ฌ

Niclas์—๊ฒŒ โ€“ ์ฝ”๋“œ, ํ”ผ๋“œ๋ฐฑ, ๊ทธ๋ฆฌ๊ณ  ์†์ „๋“ฑ ์ˆ˜์ •์„ ๋๊นŒ์ง€ ํฌ๊ธฐํ•˜์ง€ ์•Š์€ ๊ทธ๋Œ€์—๊ฒŒ.
์ด ๊ฐœ๋ฐœ ๋กœ๊ทธ๋Š” ๋‹น์‹  ์—†์ด๋Š” 20% ๋” ์งง๊ณ , ๊ฒŒ์ž„์€ 50% ๋” ๋ฒ„๊ทธ๊ฐ€ ๋งŽ์•˜์„ ๊ฒƒ์ด๋‹ค.


๊ทธ๋ฆฌ๊ณ  ๋ฒˆ์—ญ๊ธฐ๋ฅผ ํ†ตํ•ด์„œ ์ด ๊ธ€์„ ์ฝ๋Š” ๋•…์’ผ์—๊ฝค ์ด๊ฟ˜๋ชป์ฝ์ฟ ์ง€?

์˜ค๋Š˜ ๊ทธ๋ฆฌ๊ณ  ์–ด๋ฆฐ์ด ๋‚ ์ธ๋ฐ.. ์–ด๋ฆฐ์ด๋Š” ๋ฌด์Šจ, ์–ด๋ฆฐ์ด ์ด๊ณ  ์‹ถ์€ ์–ด๋ฅธ์ด ๋˜์—ˆ๋‹ค.

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