Development log 3.0
Todayβs progress reflects a shift in both the implementation of game mechanics and early production planning. Work began with a redesign of the room layout, adapting elements from Level 1 and modifying item placements and walls. Initial testing will follow to assess how the changes impact gameplay flow and interaction. Alongside layout iteration, we also finalised the updated CSS layout for the UI β while still rough, it is now considered complete for this stage.
In terms of new functionality, (for example) a new class, CameraAnomaly, is being introduced. This will extend our existing AnomalyBase system, enabling us to create camera-specific behaviours. These could include triggering unique effects or interactions when an anomaly is seen through the playerβs camera, adding tension and unpredictability to gameplay. Additional work is being planned to prototype several βweirdβ anomalies that vary in visibility, player reaction time, and trigger conditions.
We also began outlining technical requirements around level difficulty, a room-based timer, and an anomaly timer β the latter of which will track how long the player can remain in proximity to active anomalies before fainting or blacking out. These systems will likely form the foundation for future gameplay loops and pacing mechanics.
Finally, pre-production has started on our promotional or internal-use gameplay video. While Adobe software may pose a learning curve, a rough storyboard and direction are in the works. Further updates on editing progress will follow once footage and scenes are prepared.
Summary
- We needs to work on core elements
- Game Playtest data should be collectableβ¦. β¦
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The Five Floors
Explore the unexpected. Navigate choices. Shape your story.
Status | In development |
Authors | Salieri009, Niclas Rogulski, SpaceCharlie, SlipperySalmon999 |
Genre | Puzzle |
Tags | 3D, First-Person, meta, Narrative, Non violent, Psychological Horror |
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