Development log 2.1.1


๐Ÿ› ๏ธ Devlog - Anomaly Detection Game Development

๐Ÿ“… Date: April 30, 2025
๐Ÿ‘ฅ Team Members: Jungwook Van, Niclas, Cyrus


๐ŸŽจ Shader Integration (Jungwook Van)

  • EN: Attempted LitToon and Toon Shader. Additional texture work is needed.
  • KR: LitToon, Toon Shader ์‹œ๋„. ์ถ”๊ฐ€ ํ…์Šค์ฒ˜ ์ž‘์—… ํ•„์š”.
  • Status: In progress, visuals still being refined
  • ์ง„ํ–‰ ์ƒํ™ฉ: ์กฐ์ • ์ค‘, ์‹œ๊ฐ ํšจ๊ณผ ๋‹ค๋“ฌ๋Š” ์ค‘

๐Ÿงฐ Equipable System Request (Jungwook Van)

  • EN: Need a script to equip tools and use them across all levels.
  • KR: ๋„๊ตฌ๋ฅผ ์žฅ์ฐฉํ•˜๊ณ  ๋ชจ๋“  ๋ ˆ๋ฒจ์—์„œ ์‚ฌ์šฉํ•˜๋Š” ์‹œ์Šคํ…œ ์Šคํฌ๋ฆฝํŠธ ํ•„์š”.
  • EN: Niclas will implement after core mechanics are done.
  • KR: ํ•ต์‹ฌ ๋ฉ”์ปค๋‹‰ ๊ตฌํ˜„ ํ›„ Niclas๊ฐ€ ์ž‘์—… ์˜ˆ์ •.

๐ŸŽฎ Level Assignments and Mechanics

Niclas (Level 1)

  • EN: Flashlight makes anomalies partially disappear
  • KR: ์†์ „๋“ฑ์œผ๋กœ ๋น„์ถ”๋ฉด ์ผ๋ถ€ ์ด์ƒ ํ˜„์ƒ ์‚ฌ๋ผ์ง
  • Upcoming: Elevator movement, anomaly spawn, win/lose logic, equipable system
  • ์˜ˆ์ • ์ž‘์—…: ์—˜๋ฆฌ๋ฒ ์ดํ„ฐ ์ด๋™, ์ด์ƒ ์Šคํฐ, ์‹คํŒจ/์„ฑ๊ณต ์ฒ˜๋ฆฌ, ์žฅ๋น„ ์‹œ์Šคํ…œ

Cyrus (Level 2)

  • EN: Flash Beacon reveals nearby anomalies
  • KR: Flash Beacon์œผ๋กœ ์ฃผ๋ณ€ ์ด์ƒ ๋ฐ˜์‘ ์œ ๋„

Jungwook Van (Level Design)

Level 4

  • EN: Use LayerMask with the camera to reveal specific anomalies
  • KR: LayerMask๋กœ ํŠน์ • ์ด์ƒ ํ˜„์ƒ์„ ์นด๋ฉ”๋ผ๋กœ ํƒ์ง€
  • EN: Auto-assign to โ€œAnomaliesโ€ layer upon spawn
  • KR: ์ƒ์„ฑ ์‹œ โ€œAnomaliesโ€ ๋ ˆ์ด์–ด ์ž๋™ ํ• ๋‹น
  • EN: Dark environment, limited camera use
  • KR: ์–ด๋‘์šด ํ™˜๊ฒฝ, ์ œํ•œ๋œ ์นด๋ฉ”๋ผ ์‚ฌ์šฉ

Level 4

  • EN: Combines all previous level mechanics
  • KR: ์ด์ „ ๋ชจ๋“  ๋ฉ”์ปค๋‹‰ ํ†ตํ•ฉ
  • EN: Tools can break; players find repair items (e.g., duct tape)
  • KR: ๋„๊ตฌ๊ฐ€ ๊ณ ์žฅ ๋‚  ์ˆ˜ ์žˆ์œผ๋ฉฐ ์ˆ˜๋ฆฌ ์•„์ดํ…œ ํ•„์š” (์˜ˆ: ๋•ํŠธ ํ…Œ์ดํ”„)
  • EN: Adds pressure and resource management
  • KR: ๋ฆฌ์†Œ์Šค ๊ด€๋ฆฌ ์š”์†Œ ๋ฐ ๊ธด์žฅ๊ฐ ์ถ”๊ฐ€

๐Ÿ’ก Shared Ideas

  • EN: Classify anomalies by โ€œtypeโ€; each tool detects specific ones
  • KR: ์ด์ƒ ํ˜„์ƒ์„ ์ข…๋ฅ˜๋ณ„๋กœ ๋‚˜๋ˆ„๊ณ  ํŠน์ • ๋„๊ตฌ๋กœ๋งŒ ํƒ์ง€ ๊ฐ€๋Šฅํ•˜๋„๋ก ์„ค์ •

โœ… Next Steps

  • EN: Finish basic tool & anomaly detection system
  • KR: ๊ธฐ๋ณธ ๋„๊ตฌ ๋ฐ ํƒ์ง€ ์‹œ์Šคํ…œ ์™„์„ฑ
  • EN: Implement equipable script
  • KR: ์žฅ๋น„ ์‹œ์Šคํ…œ ๊ตฌํ˜„
  • EN: Finalize level mechanics
  • KR: ๋ ˆ๋ฒจ๋ณ„ ๋ฉ”์ปค๋‹‰ ๊ตฌํ˜„ ๋ฐ ํ†ตํ•ฉ
  • EN: Automate layer assignment for anomalies
  • KR: ์ด์ƒ ํ˜„์ƒ ๋ ˆ์ด์–ด ์ž๋™ ๊ด€๋ฆฌ ๊ตฌํ˜„

Leave a comment

Log in with itch.io to leave a comment.